This directory and its sub-directories contain source code for LLVM,
a toolkit for the construction of highly optimized compilers,
optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM.
For more information on how to contribute to the LLVM project, please
take a look at the
Contributing to LLVM guide.
The LLVM project has multiple components. The core of the project is
itself called “LLVM”. This contains all of the tools, libraries, and header
files needed to process intermediate representations and convert them into
object files. Tools include an assembler, disassembler, bitcode analyzer, and
bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang front end. This
component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode
– and from there into object files, using LLVM.
Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
Configure and build LLVM and Clang:
cd llvm-project
cmake -S llvm -B build -G <generator> [options]
Some common build system generators are:
Ninja — for generating Ninja
build files. Most llvm developers use Ninja.
Unix Makefiles — for generating make-compatible parallel makefiles.
Visual Studio — for generating Visual Studio projects and
solutions.
Xcode — for generating Xcode projects.
Some common options:
-DLLVM_ENABLE_PROJECTS='...' and -DLLVM_ENABLE_RUNTIMES='...' —
semicolon-separated list of the LLVM sub-projects and runtimes you’d like to
additionally build. LLVM_ENABLE_PROJECTS can include any of: clang,
clang-tools-extra, cross-project-tests, flang, libc, libclc, lld, lldb,
mlir, openmp, polly, or pstl. LLVM_ENABLE_RUNTIMES can include any of
libcxx, libcxxabi, libunwind, compiler-rt, libc or openmp. Some runtime
projects can be specified either in LLVM_ENABLE_PROJECTS or in
LLVM_ENABLE_RUNTIMES.
For example, to build LLVM, Clang, libcxx, and libcxxabi, use
-DLLVM_ENABLE_PROJECTS="clang" -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi".
-DCMAKE_INSTALL_PREFIX=directory — Specify for directory the full
path name of where you want the LLVM tools and libraries to be installed
(default /usr/local). Be careful if you install runtime libraries: if
your system uses those provided by LLVM (like libc++ or libc++abi), you
must not overwrite your system’s copy of those libraries, since that
could render your system unusable. In general, using something like
/usr is not advised, but /usr/local is fine.
-DCMAKE_BUILD_TYPE=type — Valid options for type are Debug,
Release, RelWithDebInfo, and MinSizeRel. Default is Debug.
-DLLVM_ENABLE_ASSERTIONS=On — Compile with assertion checks enabled
(default is Yes for Debug builds, No for all other build types).
cmake --build build [-- [options] <target>] or your build system specified above
directly.
The default target (i.e. ninja or make) will build all of LLVM.
The check-all target (i.e. ninja check-all) will run the
regression tests to ensure everything is in working order.
CMake will generate targets for each tool and library, and most
LLVM sub-projects generate their own check-<project> target.
Running a serial build will be slow. To improve speed, try running a
parallel build. That’s done by default in Ninja; for make, use the option
-j NNN, where NNN is the number of parallel jobs to run.
In most cases, you get the best performance if you specify the number of CPU threads you have.
On some Unix systems, you can specify this with -j$(nproc).
Consult the
Getting Started with LLVM
page for detailed information on configuring and compiling LLVM. You can visit
Directory Layout
to learn about the layout of the source code tree.
The LLVM Compiler Infrastructure
This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting Started with the LLVM System
Taken from https://llvm.org/docs/GettingStarted.html.
Overview
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode – and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example work-flow and configuration to get and build the LLVM source:
Checkout LLVM (including related sub-projects like Clang):
git clone https://github.com/llvm/llvm-project.git
Or, on windows,
git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
Configure and build LLVM and Clang:
cd llvm-project
cmake -S llvm -B build -G <generator> [options]
Some common build system generators are:
Ninja
— for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles
— for generating make-compatible parallel makefiles.Visual Studio
— for generating Visual Studio projects and solutions.Xcode
— for generating Xcode projects.Some common options:
-DLLVM_ENABLE_PROJECTS='...'
and-DLLVM_ENABLE_RUNTIMES='...'
— semicolon-separated list of the LLVM sub-projects and runtimes you’d like to additionally build.LLVM_ENABLE_PROJECTS
can include any of: clang, clang-tools-extra, cross-project-tests, flang, libc, libclc, lld, lldb, mlir, openmp, polly, or pstl.LLVM_ENABLE_RUNTIMES
can include any of libcxx, libcxxabi, libunwind, compiler-rt, libc or openmp. Some runtime projects can be specified either inLLVM_ENABLE_PROJECTS
or inLLVM_ENABLE_RUNTIMES
.For example, to build LLVM, Clang, libcxx, and libcxxabi, use
-DLLVM_ENABLE_PROJECTS="clang" -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi"
.-DCMAKE_INSTALL_PREFIX=directory
— Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default/usr/local
). Be careful if you install runtime libraries: if your system uses those provided by LLVM (like libc++ or libc++abi), you must not overwrite your system’s copy of those libraries, since that could render your system unusable. In general, using something like/usr
is not advised, but/usr/local
is fine.-DCMAKE_BUILD_TYPE=type
— Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.-DLLVM_ENABLE_ASSERTIONS=On
— Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).cmake --build build [-- [options] <target>]
or your build system specified above directly.The default target (i.e.
ninja
ormake
) will build all of LLVM.The
check-all
target (i.e.ninja check-all
) will run the regression tests to ensure everything is in working order.CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own
check-<project>
target.Running a serial build will be slow. To improve speed, try running a parallel build. That’s done by default in Ninja; for
make
, use the option-j NNN
, whereNNN
is the number of parallel jobs to run. In most cases, you get the best performance if you specify the number of CPU threads you have. On some Unix systems, you can specify this with-j$(nproc)
.For more information see CMake
Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.
Getting in touch
Join LLVM Discourse forums, discord chat or #llvm IRC channel on OFTC.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.