Sadly, to use third-party dependencies we have to migrate our script to a swift
package and use swift build, a relatively heavy solution when all we wanted
was to whip up a quick script. swift-sh gives us the best of both worlds:
If your company depends on swift-sh please consider sponsoring the project.
Otherwise it is hard for me to justify maintaining it.
Installation
brew install swift-sh
Or you can build manually using swift build.
Installation results in a single executable called swift-sh, the swift
executable will call this (provided it is in your PATH) when you type:
swift sh.
We actively support both Linux and Mac and will support Windows as soon as it is
possible to do so.
Usage
Add the shebang as the first line in your script: #!/usr/bin/swift sh.
Your dependencies are determined via your import lines:
#!/usr/bin/swift sh
import AppUpdater // @mxcl
// ^^ https://github.com/mxcl/AppUpdater, latest version
import PromiseKit // @mxcl ~> 6.5
// ^^ mxcl/PromiseKit, version 6.5.0 or higher up to but not including 7.0.0 or higher
import Chalk // @mxcl == 0.3.1
// ^^ mxcl/Chalk, only version 0.3.1
import LegibleError // @mxcl == b4de8c12
// ^^ mxcl/LegibleError, the precise commit `b4de8c12`
import Path // mxcl/Path.swift ~> 0.16
// ^^ for when the module-name and repo-name are not identical
import BumbleButt // https://example.com/bb.git ~> 9
// ^^ non-GitHub URLs are fine
import CommonTaDa // git@github.com:mxcl/tada.git ~> 1
// ^^ ssh URLs are fine
import TaDa // ssh://git@github.com:mxcl/tada.git ~> 1
// ^^ this style of ssh URL is also fine
import Foo // ./my/project
import Bar // ../my/other/project
import Baz // ~/my/other/other/project
import Fuz // /I/have/many/projects
// ^^ local dependencies must expose library products in their `Package.swift`
// careful: `foo/bar` will be treated as a GitHub dependency; prefix with `./`
// local dependencies do *not* need to be versioned
import Floibles // @mxcl ~> 1.0.0-alpha.1
import Bloibles // @mxcl == 1.0.0-alpha.1
// ^^ alphas/betas will only be fetched if you specify them explicitly like so
// this is per Semantic Versioning guidelines
swift-sh reads the comments after your imports and fetches the requested
SwiftPM dependencies.
It is not necessary to add a comment specification for transitive dependencies.
Editing in Xcode
The following will generate an Xcode project (not in the working directory, we
keep it out the way in our cache directory) and open it, edits are saved to your
script file.
Simple scripts can quickly become bigger projects that would benefit from being
packages that you build with SwiftPM. To help you migrate your project we
provide swift sh eject, for example:
$ swift sh eject foo.swift
creates a Swift package in ./Foo, from now on use swift build in the
Foo directory. Your script is now ./Foo/Sources/main.swift.
Use in CI
If you want to make scripts available to people using CI; use stdin:
brew install mxcl/made/swift-sh
swift sh <(curl http://example.com/yourscript) arg1 arg2
Internal Details
swift sh creates a Swift Package.swift package manager project with
dependencies in a directory below the swift-sh cache directory †,
builds the executable, and then executes it via swift run. The script is (only) rebuilt when the script file is newer than the executable.
† Specify the cache parent directory using the (FreeDesktop) environment
variable XDG_CACHE_HOME. If unspecified, on macOS swif-sh uses
$HOME/Library/Developer/swift-sh.cache, and otherwise it uses
$HOME/.cache/swift-sh.
Swift Versions
swfit-sh v2 requires Swift 5.1. We had to drop support for Swift v4.2
because maintenance was just too tricky.
swift-sh uses the active tools version, (ie: xcode-select) or whichever
Swift is first in the PATH on Linux. It writes a manifest for the package
it will swift build with that tools-version. Thus Xcode 11.0 builds with Swift 5.1.
Dependencies build with the Swift versions they declare support for, provided
the active toolchain can do that (eg. Xcode 11.0 supports Swift 4.2 and above)
To declare a support for specific Swift versions in your script itself, use
#if swift or #if compiler directives.
swift sh
Writing Swift scripts is easy:
Sadly, to use third-party dependencies we have to migrate our script to a swift package and use
swift build
, a relatively heavy solution when all we wanted was to whip up a quick script.swift-sh
gives us the best of both worlds:In case it’s not clear,
swift-sh
reads the comment after theimport
and uses this information to fetch your dependencies.Let’s work through an example: if you had a single file called
foo.swift
and you wanted to import mxcl/PromiseKit:You could run it with:
Or to make it more “scripty”, first make it executable:
And then run it directly:
Sponsorship
If your company depends on
swift-sh
please consider sponsoring the project. Otherwise it is hard for me to justify maintaining it.Installation
Or you can build manually using
swift build
.Installation results in a single executable called
swift-sh
, theswift
executable will call this (provided it is in yourPATH
) when you type:swift sh
.We actively support both Linux and Mac and will support Windows as soon as it is possible to do so.
Usage
Add the shebang as the first line in your script:
#!/usr/bin/swift sh
.Your dependencies are determined via your
import
lines:swift-sh
reads the comments after your imports and fetches the requested SwiftPM dependencies.It is not necessary to add a comment specification for transitive dependencies.
Editing in Xcode
The following will generate an Xcode project (not in the working directory, we keep it out the way in our cache directory) and open it, edits are saved to your script file.
Examples
Converting your script to a package
Simple scripts can quickly become bigger projects that would benefit from being packages that you build with SwiftPM. To help you migrate your project we provide
swift sh eject
, for example:creates a Swift package in
./Foo
, from now on useswift build
in theFoo
directory. Your script is now./Foo/Sources/main.swift
.Use in CI
If you want to make scripts available to people using CI; use
stdin
:Internal Details
swift sh
creates a SwiftPackage.swift
package manager project with dependencies in a directory below the swift-sh cache directory †, builds the executable, and then executes it viaswift run
.The script is (only) rebuilt when the script file is newer than the executable.
† Specify the cache parent directory using the (FreeDesktop) environment variable XDG_CACHE_HOME. If unspecified, on macOS
swif-sh
uses$HOME/Library/Developer/swift-sh.cache
, and otherwise it uses$HOME/.cache/swift-sh
.Swift Versions
swfit-sh
v2 requires Swift 5.1. We had to drop support for Swift v4.2 because maintenance was just too tricky.swift-sh
uses the active tools version, (ie:xcode-select
) or whichever Swift is first in thePATH
on Linux. It writes a manifest for the package it willswift build
with that tools-version. Thus Xcode 11.0 builds with Swift 5.1. Dependencies build with the Swift versions they declare support for, provided the active toolchain can do that (eg. Xcode 11.0 supports Swift 4.2 and above)To declare a support for specific Swift versions in your script itself, use
#if swift
or#if compiler
directives.Alternatives
Troubleshooting
error: unable to invoke subcommand: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swift-sh
If you got here via Google, you have a script that uses this tool, if you now install
swift-sh
, you will be able to run your script:Or see the above installation instructions.