LispKit is a framework for building Lisp-based extension and scripting languages
for macOS and iOS applications. LispKit is fully written in the programming language
Swift. LispKit implements a core language based on the
R7RS (small) Scheme standard. It is extensible,
allowing the inclusion of new native libraries written in Swift, of new libraries written
in Scheme, as well as custom modifications of the core environment consisting of
a compiler, a virtual machine as well as the core libraries.
The NumericalScheme demo
showcases how to create a derived LispKit interpreter that inherits everything from
LispKit (without code duplication) and defines a new native as well as Scheme-based library.
The iOS version of the LispKit framework supports all libraries except for (lispkit system os).
Library (lispkit draw) works consistently across iOS and macOS but does not support color
lists on iOS. In general, the differences between the macOS and iOS version of the framework
are minor. Interestingly, the iPhone 12 Pro (2020) seems to consistently
outperform the MacBook Pro 16” (2019) for simple LispKit benchmarks.
LispPad implements a simple, lightweight, integrated
development environment for LispKit on macOS with a Cocoa-based UI. The
LispPad Library Reference
documents the core LispPad and LispKit libraries in
PDF form. On iOS,
application LispPad Go provides a simple
Scheme IDE based on LispKit. The source code of LispPad Go
is available on GitHub. A much simpler command-line tool for iOS is included in the LispKit
framework itself (see below).
Features
LispKit provides support for the following core features, many of which are based on R7RS:
Modules based on R7RS libraries
Hygienic macros based on syntax-rules
First-class environments
call/cc, dynamic-wind and exceptions
Dynamically-scoped parameters
Multiple return values
Delayed execution via promises and streams
Support for the full numerical tower consisting of arbitrary size integers, rationals,
real numbers, and inexact complex numbers.
LispKit: the core interpreter framework, including all support files, for macOS
LispKit iOS: the core interpreter framework, including all support files, for iOS
LispKitTools: a framework for tools supporting LispKit; e.g. a read-eval-print framework for macOS
LispKitRepl: a command-line tool implementing a read-eval-print loop for macOS
Architecture
LispKit consists of:
a compiler translating LispKit expressions into bytecode,
a virtual machine for interpreting the generated bytecode. The virtual machine is
stack-based, handles tail calls and continuations, and provides a garbage collector,
a large range of libraries, all packaged together with the framework, and
This project includes a command-line tool, called the LispKit Shell, for executing LispKit applications
in the terminal. It can be used to try out and experiment with the LispKit framework. The command-line
tool can also be used interactively as a read-eval-print loop. The read-eval-print loop parses the entered
LispKit expression, compiles it to bytecode, executes it, and displays the result.
Downloading the source code
First, clone the LispKit repository via git. The following command will create a directory swift-lispkit.
For experimentation with a new resources directory (e.g. containing new or modified Scheme libraries),
the binary can also be run via .build/debug/LispKitRepl -d LispKit assuming that directory
~/Documents/LispKit contains a copy of the
resources directory.
There is also a Makefile which provides convenience build rules. Building and running the REPL can
be achieved, e.g. by invoking make run (for the debug REPL) or make repl (for the release REPL).
If a Scheme program should be executed instead of the REPL being run, the program variable
needs to be set, e.g. as in make run program=path/to/program.scm. Details for building binaries
or executing tests can be looked up in the
Makefile.
Building and running the iOS tool
Within Xcode, switch the scheme to the target LispKitRepl iOS and build and run the project. By default,
this will invoke the iOS simulator and run an application “LispKitRepl iOS”. The application has a chat-inspired
UI in which Scheme commands can be entered at the bottom and sent to the interpreter via the “arrow-up”
button. The interpreter will then execute the command and print the result in the console area above.
There is a single button with a trash can in the toolbar for resetting the interpreter. This button turns into a
button for cancelling running programs (e.g. if there is an infinite loop or other deadlock).
The following technologies are needed to build the components of the LispKit framework. For building the
command-line tool, all that is needed is the Swift Package Manager. For compiling the framework and trying
the command-line tool directly in Xcode, the Swift Package Manager is not needed.
Overview
LispKit is a framework for building Lisp-based extension and scripting languages for macOS and iOS applications. LispKit is fully written in the programming language Swift. LispKit implements a core language based on the R7RS (small) Scheme standard. It is extensible, allowing the inclusion of new native libraries written in Swift, of new libraries written in Scheme, as well as custom modifications of the core environment consisting of a compiler, a virtual machine as well as the core libraries.
The NumericalScheme demo showcases how to create a derived LispKit interpreter that inherits everything from LispKit (without code duplication) and defines a new native as well as Scheme-based library.
The iOS version of the LispKit framework supports all libraries except for
(lispkit system os)
. Library(lispkit draw)
works consistently across iOS and macOS but does not support color lists on iOS. In general, the differences between the macOS and iOS version of the framework are minor. Interestingly, the iPhone 12 Pro (2020) seems to consistently outperform the MacBook Pro 16” (2019) for simple LispKit benchmarks.LispPad implements a simple, lightweight, integrated development environment for LispKit on macOS with a Cocoa-based UI. The LispPad Library Reference documents the core LispPad and LispKit libraries in PDF form. On iOS, application LispPad Go provides a simple Scheme IDE based on LispKit. The source code of LispPad Go is available on GitHub. A much simpler command-line tool for iOS is included in the LispKit framework itself (see below).
Features
LispKit provides support for the following core features, many of which are based on R7RS:
syntax-rules
call/cc
,dynamic-wind
and exceptions(scheme base)
,(scheme case-lambda)
,(scheme char)
,(scheme complex)
,(scheme cxr)
,(scheme eval)
,(scheme file)
,(scheme inexact)
,(scheme lazy)
,(scheme load)
,(scheme process-context)
,(scheme read)
,(scheme repl)
,(scheme time)
,(scheme write)
,(scheme r5rs)
(scheme bitwise)
,(scheme box)
,(scheme charset)
,(scheme comparator)
,(scheme division)
,(scheme fixnum)
,(scheme flonum)
,(scheme generator)
,(scheme hash-table)
,(scheme ideque)
,(scheme list)
,(scheme mapping)
,(scheme red)
,(scheme rlist)
,(scheme set)
,(scheme sort)
,(scheme stream)
,(scheme text)
,(scheme vector)
(lispkit base)
,(lispkit core)
,(lispkit control)
,(lispkit system)
,(lispkit system os)
,(lispkit box)
,(lispkit math)
,(lispkit math matrix)
,(lispkit math util)
,(lispkit math stats)
,(lispkit list)
,(lispkit hashtable)
,(lispkit dynamic)
,(lispkit type)
,(lispkit vector)
,(lispkit gvector)
,(lispkit bitset)
,(lispkit record)
,(lispkit bytevector)
,(lispkit char)
,(lispkit char-set)
,(lispkit string)
,(lispkit format)
,(lispkit port)
,(lispkit date-time)
,(lispkit draw)
,(lispkit draw turtle)
,(lispkit draw chart bar)
,(lispkit styled-text)
,(lispkit datatype)
,(lispkit object)
,(lispkit enum)
,(lispkit enum r6rs)
,(lispkit regexp)
,(lispkit stream)
,(lispkit thread)
,(lispkit thread channel)
,(lispkit graph)
,(lispkit match)
,(lispkit iterate)
,(lispkit log)
,(lispkit debug)
,(lispkit set)
,(lispkit stack)
,(lispkit queue)
,(lispkit heap)
,(lispkit disjoint-set)
,(lispkit wt-tree)
,(lispkit comparator)
,(lispkit combinator)
,(lispkit logic)
,(lispkit prolog)
,(lispkit clos)
,(lispkit test)
,(lispkit prettify)
,(lispkit text-table)
,(lispkit csv)
,(lispkit markdown)
,(lispkit sqlite)
,(lispkit archive zip)
,(lispkit crypto)
,(lispkit json)
,(lispkit sxml)
,(lispkit sxml xml)
,(lispkit sxml html)
, and(lispkit pdf)
.LispKit is incompatible or incomplete with respect to the following R7RS features:
syntax-rules
are not matched based on their definition but their symbol identity#;
do not always work as in other Scheme dialects.The following SRFI libraries have been ported to LispKit and are included in the framework:
=>
in case clausesProject
The project defines four different targets:
Architecture
LispKit consists of:
Details can be found in the LispKit Wiki.
Command-line tool
Overview
This project includes a command-line tool, called the LispKit Shell, for executing LispKit applications in the terminal. It can be used to try out and experiment with the LispKit framework. The command-line tool can also be used interactively as a read-eval-print loop. The read-eval-print loop parses the entered LispKit expression, compiles it to bytecode, executes it, and displays the result.
Downloading the source code
First, clone the LispKit repository via
git
. The following command will create a directoryswift-lispkit
.Next, switch to Xcode and build the LispKit command-line tool via scheme
LispKitRepl
:Compiling the command-line tool with the Swift Package Manager
A debug binary can be built in the following way:
The debug binary can now be run like this:
It is possible to execute a Scheme program at
Sources/LispKit/Resources/Examples/Channels.scm
like this:For experimentation with a new resources directory (e.g. containing new or modified Scheme libraries), the binary can also be run via
.build/debug/LispKitRepl -d LispKit
assuming that directory~/Documents/LispKit
contains a copy of the resources directory.There is also a
Makefile
which provides convenience build rules. Building and running the REPL can be achieved, e.g. by invokingmake run
(for the debug REPL) ormake repl
(for the release REPL). If a Scheme program should be executed instead of the REPL being run, theprogram
variable needs to be set, e.g. as inmake run program=path/to/program.scm
. Details for building binaries or executing tests can be looked up in the Makefile.Building and running the iOS tool
Within Xcode, switch the scheme to the target LispKitRepl iOS and build and run the project. By default, this will invoke the iOS simulator and run an application “LispKitRepl iOS”. The application has a chat-inspired UI in which Scheme commands can be entered at the bottom and sent to the interpreter via the “arrow-up” button. The interpreter will then execute the command and print the result in the console area above. There is a single button with a trash can in the toolbar for resetting the interpreter. This button turns into a button for cancelling running programs (e.g. if there is an infinite loop or other deadlock).
There is also a more advanced open-source iOS application called LispPad Go which implements a complete IDE for LispKit. LispPad Go is available from the iOS app store.
Requirements
The following technologies are needed to build the components of the LispKit framework. For building the command-line tool, all that is needed is the Swift Package Manager. For compiling the framework and trying the command-line tool directly in Xcode, the Swift Package Manager is not needed.