bson = require("bson4lua");
bsonBytes = bson.to_bytes({
doubleValue = {
type = 0x01, --Double type
value = 3.141592653589793
},
intValue = {
type = 0x10, --Int32 Type
value = 360
},
stringValue = {
type = 0x02, --String type
value = "A string of characters"
}
});
print(bsonBytes:byte(1, string.len(bsonBytes)));
bsonTable = bson.to_table(string.char(0x05, 0x00, 0x00, 0x00, 0x00)); --Empty BSON document
print("Table: ");
for k, v in pairs(bsonTable) do
print(k, v);
end
Apple Platforms
There is a CocoaPod for iOS, MacOS, tvOS, and watchOS. Add to your podfile:
pod 'BiSON'
Android Platforms
There is a jCenter artifact for Android. Add the following to your build.gradle:
dependencies {
api 'com.smartdevicelink:bson_java_port:1.2.5'
}
Build and run sample program
cd examples
gcc -o sample sample.c -lbson
./sample
Build and run unit tests
Running unit tests requires check framework installed with pkg-config file (.pc). On Ubuntu, please install it by running:
sudo apt-get install check
Once the framework is installed, invoke configure with --with-tests option, build the library then run make check:
README
Library for converting to and from BSON
Build library
Install library
Build Lua wrapper
Install Dependencies
Build Library
Using the Lua Library
Apple Platforms
There is a CocoaPod for iOS, MacOS, tvOS, and watchOS. Add to your podfile:
Android Platforms
There is a jCenter artifact for Android. Add the following to your
build.gradle
:Build and run sample program
Build and run unit tests
Running unit tests requires
check
framework installed with pkg-config file (.pc). On Ubuntu, please install it by running:Once the framework is installed, invoke
configure
with--with-tests
option, build the library then runmake check
: