Assetizer
Adding images to iOS/macOS project is not straight forward. You should add 1x
and/or 2x
and/or 3x
based on the screen size/ device. Your designer may give you the required 1x
, 2x
, 3x
files. But what to do if they provide only one size or you downloading it from here. You should resize it with preview and rename, then add to assetcatalog. If you are continuosly adding/ changing images (especially during initial development stage), doing all these repeated tasks may become boring. Assetizer
will help you to do this tasks with a single line command.
Installation
From Source
$ git clone https://github.com/jkmathew/Assetizer.git
$ cd Assetizer
$ make
$ mint install jkmathew/Assetizer assetize
With SPM
Add following line to your Package.swift
file.
dependencies: [
...,
.package(url: "https://github.com/jkmathew/Assetizer.git", .upToNextMajor(from: "0.1.0"))
]
Usage
From terminal
$ assetize image.png --size 30x30
This will create image.imageset
, which can be directly used with your images.xcassets
.
Additionaly you can pass following options
--output
- Output path, where you want to create the imageset.
If you are working on a project continuously, you can set default output directory by entering,
$ defaults write me.jkmathew.assetizer outputPath /path/to/images.xcassets
if --output
option not passed and no default directory set, will create imageset in the input directory.
--device
- Target device family. Accepted values - [universal
, iphone
, ipad
, watch
, tv
, mac
]
Swift code
Import package Assetizer
. Now you can use AssetWriter
class like.
let writer = try AssetWriter(imagePath: "/path/to/input.png", size: CGSize(width: 30, height: 30))// you can pass CGSize.zero to take size from input.png
try writer.createAssets()
TODO
Author
Johnykutty - johnykutty.mathew@gmail.com
Assetizer
Adding images to iOS/macOS project is not straight forward. You should add
1x
and/or2x
and/or3x
based on the screen size/ device. Your designer may give you the required1x
,2x
,3x
files. But what to do if they provide only one size or you downloading it from here. You should resize it with preview and rename, then add to assetcatalog. If you are continuosly adding/ changing images (especially during initial development stage), doing all these repeated tasks may become boring.Assetizer
will help you to do this tasks with a single line command.Installation
From Source
With Mint
With SPM
Add following line to your
Package.swift
file.Usage
From terminal
This will create
image.imageset
, which can be directly used with yourimages.xcassets
.Additionaly you can pass following options
--output
- Output path, where you want to create the imageset. If you are working on a project continuously, you can set default output directory by entering,if
--output
option not passed and no default directory set, will create imageset in the input directory.--device
- Target device family. Accepted values - [universal
,iphone
,ipad
,watch
,tv
,mac
]Swift code
Import package
Assetizer
. Now you can useAssetWriter
class like.TODO
Author
Johnykutty - johnykutty.mathew@gmail.com