You love Swift’s Codable protocol and use it everywhere, who doesn’t! Here is an easy and very light way to store and retrieve -reasonable amount 😅- of Codable objects, in a couple lines of code!
New in v3.0
Both UserDefaultsStore and SingleUserDefaultsStore are thread safe!
BREAKING: Use of custom encoder/decoder has been removed.
Let’s say you have 2 structs; User and Laptop defined as bellow:
struct User: Codable {
var id: Int
var firstName: String
var lastName: String
var laptop: Laptop?
}
struct Laptop: Codable {
var model: String
var name: String
}
Here is how you store them in UserDefaultsStore:
1. Conform to the Identifiable protocol and set the id property
The Identifiable protocol lets UserDefaultsStore knows what is the unique id for each object.
struct User: Codable, Identifiable {
...
}
struct Laptop: Codable, Identifiable {
var id: String { model }
...
}
2. Create UserDefaults Stores
let usersStore = UserDefaultsStore<User>(uniqueIdentifier: "users")
let laptopsStore = UserDefaultsStore<Laptop>(uniqueIdentifier: "laptops")
3. Voilà, you’re all set!
let macbook = Laptop(model: "A1278", name: "MacBook Pro")
let john = User(id: 1, firstName: "John", lastName: "Appleseed", laptop: macbook)
// Save an object to a store
try! usersStore.save(john)
// Save an array of objects to a store
try! usersStore.save([jane, steve, jessica])
// Get an object from store
let user = store.object(withId: 1)
let laptop = store.object(withId: "A1278")
// Get all objects in a store
let laptops = laptopsStore.allObjects()
// Check if store has an object
print(usersStore.hasObject(withId: 10)) // false
// Iterate over all objects in a store
laptopsStore.forEach { laptop in
print(laptop.name)
}
// Delete an object from a store
usersStore.delete(withId: 1)
// Delete all objects in a store
laptops.deleteAll()
// Know how many objects are stored in a store
let usersCount = usersStore.objectsCount
Looking to store a single item only?
Use SingleUserDefaultsStore, it enables storing and retrieving a single value of Int, Double, String, or any Codable type.
⚠️ Deprecated ⚠️
Please use the new Stores library instead.
tl;dr
You love Swift’s
Codable
protocol and use it everywhere, who doesn’t! Here is an easy and very light way to store and retrieve -reasonable amount 😅- ofCodable
objects, in a couple lines of code!New in v3.0
UserDefaultsStore
andSingleUserDefaultsStore
are thread safe!Installation
Swift Package Manager
Package.swift
file:Manually
Add the Sources folder to your Xcode project.
Usage
Let’s say you have 2 structs;
User
andLaptop
defined as bellow:Here is how you store them in UserDefaultsStore:
1. Conform to the
Identifiable
protocol and set theid
propertyThe
Identifiable
protocol lets UserDefaultsStore knows what is the unique id for each object.2. Create UserDefaults Stores
3. Voilà, you’re all set!
Looking to store a single item only?
Use
SingleUserDefaultsStore
, it enables storing and retrieving a single value ofInt
,Double
,String
, or anyCodable
type.Requirements
Thanks
Special thanks to:
Credits
Icon made by freepik from flaticon.com.
License
UserDefaultsStore is released under the MIT license. See LICENSE for more information.