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SpeedManagerModule
Simple Speedometer class to iOS and WatchOS.
Measure the speed using an iPhone or Apple Watch.
Motivation
I like to measure my speed inside trains and buses. When I was searching for a speedometer app, the majority of them were ugly, with tons of ads. I was searching for an Apple Watch Speedometer with complications, iOS App with Widgets and did not found. Because of that I decided to create my own app. First thing was measure speed using CLLocationManager
.
Installation
The Swift Package Manager is the easiest way to install and manage SpeedManagerModule as a dependecy.
Simply add SpeedManagerModule to your dependencies in your Package.swift file:
dependencies: [
.package(url: "https://github.com/ezefranca/SpeedManagerModule.git")
]
Update Info.plist
Add the correct permission descriptions
<key>NSLocationAlwaysAndWhenInUseUsageDescription</key>
<string>Your description why you should use NSLocationAlwaysAndWhenInUseUsageDescription</string>
<key>NSLocationAlwaysUsageDescription</key>
<string>Your description why you should use NSLocationAlwaysAndWhenInUseUsageDescription</string>
<key>NSLocationWhenInUseUsageDescription</key>
<string>Your description why you should use NSLocationAlwaysAndWhenInUseUsageDescription</string>
Add the background location updates in xcode
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Or add the info to the Info.plist
<key>UIBackgroundModes</key>
<array>
<string>location</string>
</array>
Usage example
@StateObject
import SwiftUI
struct ContentView: View {
@StateObject var speedManager = SpeedManager(.kilometersPerHour)
var body: some View {
VStack {
switch speedManager.authorizationStatus {
case .authorized:
Text("Your current speed is:")
Text("\(speedManager.speed)")
Text("km/h")
default:
Spacer()
}
}
}
}
Using Delegates
import UIKit
class SpeedViewController: UIViewController {
var speedManager = SpeedManager(.kilometersPerHour)
override func viewDidLoad() {
super.viewDidLoad()
self.speedManager.delegate = self
self.speedManager.startUpdatingSpeed()
}
}
extension SpeedViewController: SpeedManagerDelegate {
func speedManager(_ manager: SpeedManager, didUpdateSpeed speed: Double) {
}
func speedManager(_ manager: SpeedManager, didFailWithError error: Error) {
}
}
Changing Unit
Just choose the unit during the class init.
var speedManagerKmh = SpeedManager(.kilometersPerHour)
var speedManagerMs = SpeedManager(.meterPerSecond)
var speedManagerMph = SpeedManager(.milesPerHour)
Demo
Check the Demo
folder to see it in action.
https://user-images.githubusercontent.com/3648336/208701407-ebf7319f-32c1-45bc-adc7-aa8509f0336d.mov
@ezefranca – @ezefranca
Distributed under the MIT license. See LICENSE
for more information.
https://github.com/ezefranca/SpeedManagerModule
SpeedManagerModule
Measure the speed using an iPhone or Apple Watch.
Motivation
I like to measure my speed inside trains and buses. When I was searching for a speedometer app, the majority of them were ugly, with tons of ads. I was searching for an Apple Watch Speedometer with complications, iOS App with Widgets and did not found. Because of that I decided to create my own app. First thing was measure speed using
CLLocationManager
.Installation
The Swift Package Manager is the easiest way to install and manage SpeedManagerModule as a dependecy. Simply add SpeedManagerModule to your dependencies in your Package.swift file:
Update Info.plist
Add the correct permission descriptions
Add the background location updates in xcode
Or add the info to the Info.plist
Usage example
@StateObject
Using Delegates
Changing Unit
Just choose the unit during the class init.
Demo
Check the
Demo
folder to see it in action.https://user-images.githubusercontent.com/3648336/208701407-ebf7319f-32c1-45bc-adc7-aa8509f0336d.mov
Meta
@ezefranca – @ezefranca
Distributed under the MIT license. See
LICENSE
for more information.https://github.com/ezefranca/SpeedManagerModule