To install Polyline manually, add Polyline.xcodeproj to an Xcode workspace, then link your application to Polyline.framework.
It is technically possible to install Polyline by adding Polyline.swift and CoreLocation.swift directly to your project, but this approach is not recommended as it may omit important files in the future.
Usage
Polyline Encoding
Using [CLLocationCoordinate2D] (recommended) :
let coordinates = [CLLocationCoordinate2D(latitude: 40.2349727, longitude: -3.7707443),
CLLocationCoordinate2D(latitude: 44.3377999, longitude: 1.2112933)]
let polyline = Polyline(coordinates: coordinates)
let encodedPolyline: String = polyline.encodedPolyline
// Or for a functional approach :
let encodedPolyline: String = encodeCoordinates(coordinates)
Using [CLLocation] :
let locations = [CLLocation(latitude: 40.2349727, longitude: -3.7707443),
CLLocation(latitude: 44.3377999, longitude: 1.2112933)]
let polyline = Polyline(locations: locations)
let encodedPolyline: String = polyline.encodedPolyline
// Or for a functional approach :
let encodedPolyline: String = encodeLocations(locations)
You can encode levels too :
let levels: [UInt32] = [0,1,2,255]
let polyline = Polyline(coordinates: coordinates, levels: levels)
let encodedLevels: String? = polyline.encodedLevels
// Or for a functional approach :
let encodedLevels: String = encodedLevels(levels)
Polyline Decoding
You can decode to [CLLocationCoordinate2D] (recommended) :
let polyline = Polyline(encodedPolyline: "qkqtFbn_Vui`Xu`l]")
let decodedCoordinates: [CLLocationCoordinate2D]? = polyline.coordinates
// Or for a functional approach :
let coordinates: [CLLocationCoordinate2D]? = decodePolyline("qkqtFbn_Vui`Xu`l]")
You can also decode to [CLLocation] :
let polyline = Polyline(encodedPolyline: "qkqtFbn_Vui`Xu`l]")
let decodedLocations: [CLLocation]? = polyline.locations
// Or for a functional approach :
let locations: [CLLocation]? = decodePolyline("qkqtFbn_Vui`Xu`l]")
You can decode levels too :
let polyline = Polyline(encodedPolyline: "qkqtFbn_Vui`Xu`l]", encodedLevels: "BA")
let decodedLevels: [UInt32]? = polyline.levels
// Or for a functional approach :
let levels: [UInt32]? = decodeLevels("BA")
Polyline Precision
Default precision is 1e5 : 0.12345 (5 digit precision used by Google), but you can specify your own precision in all API methods (and functions).
// OSRM uses a 6 digit precision
let polyline = Polyline(encodedPolyline: "ak{hRak{hR", precision: 1e6)
Notes
This library tries to have consistent results with polylines generated by the Google Maps iOS SDK.
The online tool for encoding polylines has some minor inconsistencies regarding rounding (for example, 0.000015 is rounded to 0.00002 for latitudes, but 0.00001 for longitudes).
Polyline encoder / decoder in Swift
Features
CLLocationCoordinate2D
array to a polylineCLLocationCoordinate2D
CLLocation
array to a polylineCLLocation
MKPolyline
Planned for future releases
GMSPolyline
Planned when support is available :
Requirements
Integration
To use this library in your project you can use CocoaPods, Carthage, Swift Package Manager, and/or integrate it manually :
CocoaPods
You can integrate Polyline in your
Podfile
like this:Carthage
You can integrate Polyline in your
Cartfile
like this:Swift Package Manager
To integrate Polyline into an application using Swift Package Manager within Xcode:
https://github.com/raphaelmor/Polyline.git
as the package repository and click Next.5.0.2
as the minimum version requirement. Click Next.Or to integrate Polyline into another Swift package, add the following package to the
dependencies
in your Package.swift file:Manual
To install Polyline manually, add Polyline.xcodeproj to an Xcode workspace, then link your application to Polyline.framework.
It is technically possible to install Polyline by adding Polyline.swift and CoreLocation.swift directly to your project, but this approach is not recommended as it may omit important files in the future.
Usage
Polyline Encoding
Using
[CLLocationCoordinate2D]
(recommended) :Using
[CLLocation]
:You can encode levels too :
Polyline Decoding
You can decode to
[CLLocationCoordinate2D]
(recommended) :You can also decode to
[CLLocation]
:You can decode levels too :
Polyline Precision
Default precision is 1e5 : 0.12345 (5 digit precision used by Google), but you can specify your own precision in all API methods (and functions).
Notes
This library tries to have consistent results with polylines generated by the Google Maps iOS SDK. The online tool for encoding polylines has some minor inconsistencies regarding rounding (for example, 0.000015 is rounded to 0.00002 for latitudes, but 0.00001 for longitudes).
This codes tries to adhere to the GitHub Swift Style Guide
Contributors
License
Polyline is released under an MIT license. See LICENSE.txt for more information.