Open the new MLStarRating folder, and drag the MLStarRating.xcodeproj into the Project Navigator of your application’s Xcode project.
It should appear nested underneath your application’s blue project icon. Whether it is above or below all the other Xcode groups does not matter.
Select the MLStarRating.xcodeproj in the Project Navigator and verify the deployment target matches that of your application target.
Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the “Targets” heading in the sidebar.
In the tab bar at the top of that window, open the “General” panel.
Click on the + button under the “Embedded Binaries” section.
You will see two different MLStarRating.xcodeproj folders each with two different versions of the MLStarRating.framework nested inside a Products folder.
It does not matter which Products folder you choose from.
Select the MLStarRating.framework.
And that’s it!
The MLStarRating.framework is automagically added as a target dependency, linked framework and embedded framework in a copy files build phase which is all you need to build on the simulator and a device.
Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the “Targets” heading in the sidebar.
In the tab bar at the top of that window, open the “General” panel.
Click on the + button under the “Embedded Binaries” section.
Add the downloaded MLStarRating.framework.
And that’s it!
Usage
You need two image files with named in your Assets
emptyStar
fullStar
import MLStarRating
let mlStarRating = MLStarRating()
mlStarRating.didChangeStar = { starCount in
print("Star selected: \(starCount)")
}
Can you change the image name
let mlStarRating = MLStarRating()
mlStarRating.emptyStarImageName = "string name image"
mlStarRating.fullStarImageName = "string name image"
mlStarRating.setupStars() // to change configuration buttons
Change selected star programmatically
let mlStarRating = MLStarRating()
mlStarRating.selectedStar = 4
MLStarRating
Star Ratings for swift projects
Requirements
Installation
Dependency Managers
CocoaPods
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
To integrate MLStarRating into your Xcode project using CocoaPods, specify it in your
Podfile
:Then, run the following command:
Carthage
Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
You can install Carthage with Homebrew using the following command:
To integrate MLStarRating into your Xcode project using Carthage, specify it in your
Cartfile
:Swift Package Manager
To use MLStarRating as a Swift Package Manager package just add the following in your Package.swift file.
Manually
If you prefer not to use either of the aforementioned dependency managers, you can integrate MLStarRating into your project manually.
Git Submodules
cd
into your top-level project directory, and run the following command “if” your project is not initialized as a git repository:MLStarRating
folder, and drag theMLStarRating.xcodeproj
into the Project Navigator of your application’s Xcode project.MLStarRating.xcodeproj
in the Project Navigator and verify the deployment target matches that of your application target.+
button under the “Embedded Binaries” section.MLStarRating.xcodeproj
folders each with two different versions of theMLStarRating.framework
nested inside aProducts
folder.Select the
MLStarRating.framework
.And that’s it!
Embedded Binaries
+
button under the “Embedded Binaries” section.MLStarRating.framework
.Usage
You need two image files with named in your Assets
Can you change the image name
Change selected star programmatically
Contributing
Issues and pull requests are welcome!
Docs
See Documentation
MLLineChart Docs (80% documented)
Todo
Author
Michel Anderson Lutz Teixeira @michel_lutz
Contributions
License
MLStarRating is released under the MIT license. See LICENSE for details.