The simplest Observable<T> implementation for Functional Reactive Programming you will ever find.
This library does not use the term FRP (Functional Reactive Programming) in the way it was
defined by Conal Elliot, but as a paradigm that is both functional and reactive. Read more
about the difference at Why I cannot say FRP but I just did.
Features
Lightweight, simple, cross plattform FRP
Multithreading with GCD becomes a breeze
Most of your methods will conform to the needed syntax anyway.
Swift 3 and 4 compatibility
Multithreading with GCD becomes a breeze via WarpDrive
let text = Observable<String>()
text.subscribe { string in
print("Hello \(string)")
}
text.update("World")
Mapping and transforming observables
let text = Observable<String>()
let greeting = text.map { subject in
return "Hello \(subject)"
}
greeting.subscribe { text in
print(text)
}
text.update("World")
Use functions as transforms
let text = Observable<String>()
let greet: (String)->String = { subject in
return "Hello \(subject)"
}
text
.map(greet)
.subscribe { text in
print(text)
}
text.update("World")
Handle errors in sequences of functions
let text = Observable<String>()
func greetMaybe(subject: String) throws -> String {
if subject.characters.count % 2 == 0 {
return "Hello \(subject)"
} else {
throw NSError(domain: "Don't feel like greeting you.", code: 401, userInfo: nil)
}
}
text
.map(greetMaybe)
.then { text in
print(text)
}
.error { error in
print("There was a greeting error")
}
text.update("World")
This also works for asynchronous functions
let text = Observable<String>()
func greetMaybe(subject: String) -> Observable<Result<String>> {
if subject.characters.count % 2 == 0 {
return Observable(.success("Hello \(subject)"))
} else {
let error = NSError(domain: "Don't feel like greeting you.", code: 401, userInfo: nil)
return Observable(.error(error))
}
}
text
.flatMap(greetMaybe)
.then { text in
print(text)
}
.error { _ in
print("There was a greeting error")
}
text.update(.success("World"))
Flatmap is also available on observables
let baseCost = Observable<Int>()
let total = baseCost
.flatMap { base in
// Marks up the price
return Observable(base * 2)
}
.map { amount in
// Adds sales tax
return Double(amount) * 1.09
}
total.subscribe { total in
print("Your total is: \(total)")
}
baseCost.update(10) // prints "Your total is: 21.8"
baseCost.update(122) // prints "Your total is: 265.96"
Communication
If you found a bug, open an issue.
If you have a feature request, open an issue.
If you want to contribute, open an issue or submit a pull request.
Installation
Dynamic frameworks on iOS require a minimum deployment target of iOS 8 or later.
To use Interstellar with a project targeting iOS 7, you must include all Swift files directly in your project.
CocoaPods
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapods
To integrate Interstellar into your Xcode project using CocoaPods, specify it in your Podfile:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!
pod 'Interstellar'
Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate Interstellar into your Xcode project using Carthage, specify it in your Cartfile:
github "JensRavens/Interstellar"
FAQ
Why use Interstellar instead of [insert your favorite FRP framework here]?
Interstellar is meant to be lightweight. There are no UIKit bindings, no heavy constructs - just a simple Observable<T>. Therefore it’s easy to understand and portable (there is no dependency except Foundation).
Also Interstellar is supporting BYOR (bring your own Result<T>). Due to its protocol based implementation you can use result types from other frameworks directly with Interstellar methods.
Credits
Interstellar is owned and maintained by Jens Ravens.
Changelog
1.1 added compability with Swift 2. Also renamed bind to flatMap to be consistent with Optional and Array.
1.2Thread was moved to a new project called WarpDrive
1.3 WarpDrive has been merged into Interstellar. Also Interstellar is now divided into subspecs via cocoapods to make it easy to just select the needed components. The basic signal library is now “Interstellar/Core”.
1.4 Support swift build and the new Swift package manager, including support for Linux. Also removed deprecated bind methods.
2 Introducing Observable<T>, the successor of Signal. Use the observable property on signals to migrate your code from Signal<T>. Also adding Linux support for Warpdrive and introduce BYOR™-technology (Bring Your Own Result<T>).
2.1 Update to Swift 3.2 to make it compatible with Swift 4.
2.2 Update to Swift 4.1, fixing build warnings on Xcode 9.3 (Maintains backwards compatibility with Swift 3.3 projects).
License
Interstellar is released under the MIT license. See LICENSE for details.
The simplest
Observable<T>
implementation for Functional Reactive Programming you will ever find.Features
swift build
Result<T>
)Requirements
Usage
Creating and updating a signal
Mapping and transforming observables
Use functions as transforms
Handle errors in sequences of functions
This also works for asynchronous functions
Flatmap is also available on observables
Communication
Installation
CocoaPods
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
To integrate Interstellar into your Xcode project using CocoaPods, specify it in your
Podfile
:Then, run the following command:
swift build
Add Interstellar to your
Package.swift
:Carthage
Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
You can install Carthage with Homebrew using the following command:
To integrate Interstellar into your Xcode project using Carthage, specify it in your
Cartfile
:FAQ
Why use Interstellar instead of [insert your favorite FRP framework here]?
Interstellar is meant to be lightweight. There are no UIKit bindings, no heavy constructs - just a simple
Observable<T>
. Therefore it’s easy to understand and portable (there is no dependency except Foundation).Also Interstellar is supporting BYOR (bring your own
Result<T>
). Due to its protocol based implementation you can use result types from other frameworks directly with Interstellar methods.Credits
Interstellar is owned and maintained by Jens Ravens.
Changelog
Optional
andArray
.Thread
was moved to a new project called WarpDriveswift build
and the new Swift package manager, including support for Linux. Also removed deprecated bind methods.Observable<T>
, the successor of Signal. Use theobservable
property on signals to migrate your code fromSignal<T>
. Also adding Linux support for Warpdrive and introduce BYOR™-technology (Bring Your OwnResult<T>
).License
Interstellar is released under the MIT license. See LICENSE for details.