To try DeviceKit in the playground, open the DeviceKit.xcworkspace and build DeviceKit.framework for any simulator first by selecting “DeviceKit” as your current scheme.
Get the Device You’re Running On
let device = Device.current
print(device) // prints, for example, "iPhone 6 Plus"
if device == .iPhone6Plus {
// Do something
} else {
// Do something else
}
Get the Device Family
let device = Device.current
if device.isPod {
// iPods (real or simulator)
} else if device.isPhone {
// iPhone (real or simulator)
} else if device.isPad {
// iPad (real or simulator)
}
Check If Running on Simulator
let device = Device.current
if device.isSimulator {
// Running on one of the simulators(iPod/iPhone/iPad)
// Skip doing something irrelevant for Simulator
}
Get the Simulator Device
let device = Device.current
switch device {
case .simulator(.iPhone6s): break // You're running on the iPhone 6s simulator
case .simulator(.iPadAir2): break // You're running on the iPad Air 2 simulator
default: break
}
Make Sure the Device Is Contained in a Preconfigured Group
let groupOfAllowedDevices: [Device] = [.iPhone6, .iPhone6Plus, .iPhone6s, .iPhone6sPlus, .simulator(.iPhone6), .simulator(.iPhone6Plus),.simulator(.iPhone6s),.simulator(.iPhone6sPlus).simulator(.iPhone8),.simulator(.iPhone8Plus),.simulator(.iPhoneX),.simulator(.iPhoneXS),.simulator(.iPhoneXSMax),.simulator(.iPhoneXR)]
let device = Device.current
if device.isOneOf(groupOfAllowedDevices) {
// Do your action
}
Get the Current Battery State
Note:
To get the current battery state we need to set UIDevice.current.isBatteryMonitoringEnabled to true. To avoid any issues with your code, we read the current setting and reset it to what it was before when we’re done.
if device.batteryState == .full || device.batteryState >= .charging(75) {
print("Your battery is happy! 😊")
}
if device.batteryState.lowPowerMode {
print("Low Power mode is enabled! 🔋")
} else {
print("Low Power mode is disabled! 😊")
}
Check if a Guided Access session is currently active
if device.isGuidedAccessSessionActive {
print("Guided Access session is currently active")
} else {
print("No Guided Access session is currently active")
}
Get Screen Brightness
if device.screenBrightness > 50 {
print("Take care of your eyes!")
}
Get Available Disk Space
if Device.volumeAvailableCapacityForOpportunisticUsage ?? 0 > Int64(1_000_000) {
// download that nice-to-have huge file
}
if Device.volumeAvailableCapacityForImportantUsage ?? 0 > Int64(1_000) {
// download that file you really need
}
If you have the need for a specific feature that you want implemented or if you experienced a bug, please open an issue.
If you extended the functionality of DeviceKit yourself and want others to use it too, please submit a pull request.
Contributors
The complete list of people who contributed to this project is available here. DeviceKit wouldn’t be what it is without you! Thank you very much! 🙏
DeviceKit
is a value-type replacement ofUIDevice
.Current version 5.0.0
See our detailed changelog for the latest features, improvements and bug fixes.
Features
Requirements
Installation
DeviceKit can be installed in various ways.
CocoaPods
Swift 5
iOS 8.0 support
Swift 4.0 - Swift 4.2
Swift 3
Swift 2.3 (Unsupported)
Swift Package Manager
Swift 5
iOS 8.0 support
Carthage
Swift 5
iOS 8.0 support
Swift 4.0 - Swift 4.2
Swift 3
Swift 2.3 (Unsupported)
Manually
To install it manually, drag the
DeviceKit
project into your app project in Xcode. Or add it as a git submodule by running:Usage
First make sure to import the framework:
Here are some usage examples. All devices are also available as simulators:
You can try these examples in Playground.
Note:
Get the Device You’re Running On
Get the Device Family
Check If Running on Simulator
Get the Simulator Device
Make Sure the Device Is Contained in a Preconfigured Group
Get the Current Battery State
Note:
Get the Current Battery Level
Get Low Power mode status
Check if a Guided Access session is currently active
Get Screen Brightness
Get Available Disk Space
Source of Information
All model identifiers are taken from the following website: https://www.theiphonewiki.com/wiki/Models or extracted from the simulator app bundled with Xcode.
Contributing
If you have the need for a specific feature that you want implemented or if you experienced a bug, please open an issue. If you extended the functionality of DeviceKit yourself and want others to use it too, please submit a pull request.
Contributors
The complete list of people who contributed to this project is available here. DeviceKit wouldn’t be what it is without you! Thank you very much! 🙏