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CoreImageExtensions

Useful extensions for Apple’s Core Image framework.

Async Rendering

Almost all rendering APIs of CIContext are synchronous, i.e., they will block the current thread until rendering is done. In many cases, especially when calling from the main thread, this is undesirable.

We added an extension to CIContext that adds async versions of all rendering APIs via a wrapping actor instance. The actor can be accessed via the async property:

let cgImage = await context.async.createCGImage(ciImage, from: ciImage.extent)

Note: Though they are already asynchronous, even the APIs for working with CIRenderDestination, like startTask(toRender:to:), will profit from using the async versions. This is because Core Image will perform an analysis of the filter graph that should be applied to the given image before handing the rendering work to the GPU. Especially for more complex filter pipelines this analysis can be quite costly and is better performed in a background queue to not block the main thread.

We also added async alternatives for the CIRenderDestination-related APIs that wait for the task execution and return the CIRenderInfo object:

let info = try await context.async.render(image, from: rect, to: destination, at: point)
let info = try await context.async.render(image, to: destination)
let info = try await context.async.clear(destination)

Image Lookup

We added a convenience initializer to CIImage that you can use to load an image by its name from an asset catalog or from a bundle directly:

let image = CIImage(named: "myImage")

This provides the same signature as the corresponding UIImage method:

// on iOS, Catalyst, tvOS
init?(named name: String, in bundle: Bundle? = nil, compatibleWith traitCollection: UITraitCollection? = nil)

// on macOS
init?(named name: String, in bundle: Bundle? = nil)

Images with Fixed Values

In Core Image, you can use the init(color: CIColor) initializer of CIImage to create an image with infinite extent that only contains pixels with the given color. This, however, only allows the creation of images filled with values in [0…1] since CIColor clamps values to this range.

We added two new factory methods on CIImage that allow the creation of images filled with arbitrary values:

/// Returns a `CIImage` with infinite extent only containing the given pixel value.
static func containing(values: CIVector) -> CIImage?

/// Returns a `CIImage` with infinite extent only containing the given value in RGB and alpha 1.
/// So `CIImage.containing(42.3)` would result in an image containing the value (42.3, 42.3, 42.3, 1.0) in each pixel.
static func containing(value: Double) -> CIImage?

This is useful, for instance, for passing scalar values into blend filters. For instance, this would create a color inversion effect in RGB:

var inverted = CIBlendKernel.multiply.apply(foreground: image, background: CIImage.containing(value: -1)!)!
inverted = CIBlendKernel.componentAdd.apply(foreground: inverted, background: CIImage.containing(value: 1)!)!

Image Value Access

It can be rather complicated to access the actual pixel values of a CIImage. The image needs to be rendered first and the resulting bitmap memory needs to be accessed properly.

We added some convenience methods to CIContext to do just that in a one-liner:

// get all pixel values of `image` as an array of `SIMD4<UInt8>` values:
let values = context.readUInt8PixelValues(from: image, in: image.extent)
let red: UInt8 = values[42].r // for instance

// get the value of a specific pixel as a `SIMD4<Float32>`:
let value = context.readFloat32PixelValue(from: image, at: CGPoint.zero)
let green: Float32 = value.g // for instance

These methods come in variants for accessing an area of pixels (in a given CGRect) or single pixels (at a given CGPoint). They are also available for three different data types: UInt8 (the normal 8-bit per channel format, with [0…255] range), Float32 (aka float containing arbitrary values, but colors are usually mapped to [0…1]), and Float16 (only on iOS).

Note: Also available as async versions.

OpenEXR Support

OpenEXR is an open standard for storing arbitrary bitmap data that exceed “normal” image color data, like 32-bit high-dynamic range data or negative floating point values (for instance for height fields).

Although Image I/O has native support for the EXR format, Core Image doesn’t provide convenience ways for rendering a CIImage into EXR. We added corresponding methods to CIContext for EXR export that align with the API provided for the other file formats:

// to create a `Data` object containing a 16-bit float EXR representation:
let exrData = try context.exrRepresentation(of: image, format: .RGBAh)

// to write a 32-bit float representation to an EXR file at `url`:
try context.writeEXRRepresentation(of: image, to: url, format: .RGBAf)

For reading EXR files into a CIImage, the usual initializers like CIImage(contentsOf: url) or CIImage(named: “myImage.exr” (see above) can be used.

Note: Also available as async versions.

OpenEXR Test Images

All EXR test images used in this project have been taken from here.

Image Transformations

We added some convenience methods to CIImage to do common affine transformations on an image in a one-liner (instead of working with CGAffineTransform):

// Scaling the image by the given factors in x- and y-direction.
let scaledImage = image.scaledBy(x: 0.5, y: 2.0)
// Translating the image within the working space by the given amount in x- and y-direction.
let translatedImage = image.translatedBy(dx: 42, dy: -321)
// Moving the image's origin within the working space to the given point.
let movedImage = image.moved(to: CGPoint(x: 50, y: 100))
// Moving the center of the image's extent to the given point.
let centeredImage = image.centered(in: .zero)
// Adding a padding of clear pixels around the image, effectively increasing its virtual extent.
let paddedImage = image.paddedBy(dx: 20, dy: 60)

You can also add rounded (transparent) corners to an image like this:

let imageWithRoundedCorners = image.withRoundedCorners(radius: 5)

Image Composition

We added convenience APIs for compositing two images using different blend kernels (not just sourceOver, as in the built-in CIImage.composited(over:) API):

// Compositing the image over the specified background image using the given blend kernel.
let composition = image.composited(over: otherImage, using: .multiply)
// Compositing the image over the specified background image using the given blend kernel in the given color space.
let composition = image.composited(over: otherImage, using: .softLight, colorSpace: .displayP3ColorSpace)

You can also easily colorize an image (i.e., turn all visible pixels into the given color) like this:

// Colorizes visible pixels of the image in the given CIColor.
let colorized = image.colorized(with: .red)

Color Extensions

CIColors usually clamp their component values to [0...1], which is impractical when working with wide gamut and/or extended dynamic range (EDR) colors. One can work around that by initializing the color with an extended color space that allows component values outside of those bounds. We added some convenient extensions for initializing colors with (extended) white and color values. Extended colors will be defined in linear sRGB, meaning a value of 1.0 will match the maximum component value in sRGB. Everything beyond is considered wide gamut.

// Convenience initializer for standard linear sRGB 50% gray.
let gray = CIColor(white: 0.5)
// A bright EDR white, way outside of the standard sRGB range.
let brightWhite = CIColor(extendedWhite: 2.0)
// A bright red color, way outside of the standard sRGB range.
// It will likely be clipped to the maximum value of the target color space when rendering.
let brightRed = CIColor(extendedRed: 2.0, green: 0.0, blue: 0.0)

We also added a convenience property to get a contrast color (either black or white) that is clearly visible when overlayed over the current color. This can be used, for instance, to colorize text label overlays.

// A color that provide a high contrast to `backgroundColor`.
let labelColor = backgroundColor.contrastColor

Color Space Convenience

A CGColorSpace is usually initialized by its name like this CGColorSpace(name: CGColorSpace.extendedLinearSRGB). This this is rather long, we added some static accessors for the most common color spaces used when working with Core Image for convenience:

CGColorSpace.sRGBColorSpace
CGColorSpace.extendedLinearSRGBColorSpace
CGColorSpace.displayP3ColorSpace
CGColorSpace.extendedLinearDisplayP3ColorSpace
CGColorSpace.itur2020ColorSpace
CGColorSpace.extendedLinearITUR2020ColorSpace
CGColorSpace.itur2100HLGColorSpace
CGColorSpace.itur2100PQColorSpace

These can be nicely used inline like this:

let color = CIColor(red: 1.0, green: 0.5, blue: 0.0, colorSpace: .displayP3ColorSpace)

Text Generation

Core Image can generate images that contain text using CITextImageGenerator and CIAttributedTextImageGenerator. We added extensions to make them much more convenient to use:

// Generating a text image with default settings.
let textImage = CIImage.text("This is text")
// Generating a text image with adjust text settings.
let textImage = CIImage.text("This is text", fontName: "Arial", fontSize: 24, color: .white, padding: 10)
// Generating a text image with a `UIFont` or `NSFont`.
let textImage = CIImage.text("This is text", font: someFont, color: .red, padding: 42)
// Generating a text image with an attributed string.
let attributedTextImage = CIImage.attributedText(someAttributedString, padding: 10)

Runtime Kernel Compilation from Metal Sources

With the legacy Core Image Kernel Language it was possible (and even required) to compile custom kernel routines at runtime from CIKL source strings. For custom kernels written in Metal the sources needed to be compiled (with specific flags) together with the rest of the sources at build-time. While this has the huge benefits of compile-time source checking and huge performance improvements at runtime, it also looses some flexibility. Most notably when it comes to prototyping, since setting up the Core Image Metal build toolchain is rather complicated and loading pre-compiled kernels require some boilerplate code.

New in iOS 15 and macOS 12, however, is the ability to also compile Metal-based kernels at runtime using the CIKernel.kernels(withMetalString:) API. However, this API requires some type checking and boilerplate code to retrieve an actual CIKernel instance of an appropriate type. So we added the following convenience API to ease the process:

let metalKernelCode = """
    #include <CoreImage/CoreImage.h>
    using namespace metal;

    [[ stitchable ]] half4 general(coreimage::sampler_h src) {
        return src.sample(src.coord());
    }
    [[ stitchable ]] half4 otherGeneral(coreimage::sampler_h src) {
        return src.sample(src.coord());
    }
    [[ stitchable ]] half4 color(coreimage::sample_h src) {
        return src;
    }
    [[ stitchable ]] float2 warp(coreimage::destination dest) {
        return dest.coord();
    }
"""
// Load the first kernel that matches the type (CIKernel) from the metal sources.
let generalKernel = try CIKernel.kernel(withMetalString: metalKernelCode) // loads "general" kernel function
// Load the kernel with a specific function name.
let otherGeneralKernel = try CIKernel.kernel(withMetalString: metalKernelCode, kernelName: "otherGeneral")
// Load the first color kernel from the metal sources.
let colorKernel = try CIColorKernel.kernel(withMetalString: metalKernelCode) // loads "color" kernel function
// Load the first warp kernel from the metal sources.
let colorKernel = try CIWarp.kernel(withMetalString: metalKernelCode) // loads "warp" kernel function

⚠️ Important: There are a few limitations to this API:

  • Run-time compilation of Metal kernels is only supported starting from iOS 15 and macOS 12.
  • It only works when the Metal kernels are attributed as [[ stitchable ]]. Please refer to this WWDC talk for details.
  • It only works when the Metal device used by Core Image supports dynamic libraries. You can check MTLDevice.supportsDynamicLibraries to see if runtime compilation of Metal-based CIKernels is supported.
  • CIBlendKernel can’t be compiled this way, unfortunately. The CIKernel.kernels(withMetalString:) API just identifies them as CIColorKernel

If your minimum deployment target doesn’t yet support runtime compilation of Metal kernels, you can use the following API instead. It allows to provide a backup kernel implementation in CIKL what is used on older system where Metal runtime compilation is not supported:

let metalKernelCode = """
    #include <CoreImage/CoreImage.h>
    using namespace metal;

    [[ stitchable ]] half4 general(coreimage::sampler_h src) {
        return src.sample(src.coord());
    }
"""
let ciklKernelCode = """
    kernel vec4 general(sampler src) {
        return sample(src, samplerTransform(src, destCoord()));
    }
"""
let kernel = try CIKernel.kernel(withMetalString: metalKernelCode, fallbackCIKLString: ciklKernelCode)

Note: It is generally a much better practice to compile Metal CIKernels along with the rest of your and only use runtime compilation as an exception. This way the compiler can check your sources at build-time, and initializing a CIKernel at runtime from pre-compiled sources is much faster. A notable exception might arise when you need a custom kernel inside a Swift package since CI Metal kernels can’t be built with Swift packages (yet). But this should only be used as a last resort.

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