This is a simple Swift class to provide all the configurations you need to create custom camera view in your app.
It follows orientation change and updates UI accordingly, supports front and rear camera selection, pinch to zoom, tap to focus, exposure slider, different flash modes, inputs and outputs and QRCode detection.
Just drag, drop and use.
We’ve also written a blog post about it. You can read it here.
Installation with CocoaPods
The easiest way to install the CameraManager is with CocoaPods
Carthage is another dependency management tool written in Swift.
Add the following line to your Cartfile:
github "imaginary-cloud/CameraManager" >= 5.1
And run carthage update to build the dynamic framework.
How to use
To use it you just add the preview layer to your desired view, you’ll get back the state of the camera if it’s unavailable, ready or the user denied access to it. Have in mind that in order to retain the AVCaptureSession you will need to retain cameraManager instance somewhere, ex. as an instance constant.
let cameraManager = CameraManager()
cameraManager.addPreviewLayerToView(self.cameraView)
To shoot image all you need to do is call:
cameraManager.capturePictureWithCompletion({ result in
switch result {
case .failure:
// error handling
case .success(let content):
self.myImage = content.asImage;
}
})
To record video you call:
cameraManager.startRecordingVideo()
cameraManager.stopVideoRecording({ (videoURL, recordError) -> Void in
guard let videoURL = videoURL else {
//Handle error of no recorded video URL
}
do {
try FileManager.default.copyItem(at: videoURL, to: self.myVideoURL)
}
catch {
//Handle error occured during copy
}
})
To zoom in manually:
let zoomScale = CGFloat(2.0)
cameraManager.zoom(zoomScale)
Properties
You can set input device to front or back camera. (Default: .Back)
cameraManager.cameraDevice = .front || .back
You can specify if the front camera image should be horizontally fliped. (Default: false)
You can specify if you want the user to be asked about camera permissions automatically when you first try to use the camera or manually. (Default: true)
To change flash mode to the next available one you can use this handy function which will also return current value for you to update the UI accordingly:
cameraManager.changeFlashMode()
You can even setUp your custom block to handle error messages:
It can be customized to be presented on the Window root view controller, for example.
cameraManager.showErrorBlock = { (erTitle: String, erMessage: String) -> Void in
var alertController = UIAlertController(title: erTitle, message: erMessage, preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: "OK", style: UIAlertAction.Style.default, handler: { (alertAction) -> Void in
}))
let topController = UIApplication.shared.keyWindow?.rootViewController
if (topController != nil) {
topController?.present(alertController, animated: true, completion: { () -> Void in
//
})
}
}
You can set if you want to detect QR codes:
cameraManager.startQRCodeDetection { (result) in
switch result {
case .success(let value):
print(value)
case .failure(let error):
print(error.localizedDescription)
}
}
and don’t forget to call cameraManager.stopQRCodeDetection() whenever you done detecting.
Support
Supports iOS 9 and above. Xcode 11.4 is required to build the latest code written in Swift 5.2.
Now it’s compatible with latest Swift syntax, so if you’re using any Swift version prior to 5 make sure to use one of the previously tagged releases:
At Imaginary Cloud, we build world-class web & mobile apps. Our Front-end developers and UI/UX designers are ready to create or scale your digital product. Take a look at our website and get in touch! We’ll take it from there.
Camera Manager
This is a simple Swift class to provide all the configurations you need to create custom camera view in your app. It follows orientation change and updates UI accordingly, supports front and rear camera selection, pinch to zoom, tap to focus, exposure slider, different flash modes, inputs and outputs and QRCode detection. Just drag, drop and use.
We’ve also written a blog post about it. You can read it here.
Installation with CocoaPods
The easiest way to install the CameraManager is with CocoaPods
Podfile
Installation with Swift Package Manager
The Swift Package Manager is a tool for managing the distribution of Swift code.
Add
CameraManager
as a dependency in yourPackage.swift
file:Installation with Carthage
Carthage is another dependency management tool written in Swift.
Add the following line to your Cartfile:
And run
carthage update
to build the dynamic framework.How to use
To use it you just add the preview layer to your desired view, you’ll get back the state of the camera if it’s unavailable, ready or the user denied access to it. Have in mind that in order to retain the AVCaptureSession you will need to retain cameraManager instance somewhere, ex. as an instance constant.
To shoot image all you need to do is call:
To record video you call:
To zoom in manually:
Properties
You can set input device to front or back camera.
(Default: .Back)
You can specify if the front camera image should be horizontally fliped.
(Default: false)
You can enable or disable gestures on camera preview.
(Default: true)
You can set output format to Image, video or video with audio.
(Default: .stillImage)
You can set the quality based on the AVCaptureSession.Preset values
(Default: .high)
*
check all the possible values hereYou can also check if you can set a specific preset value:
You can specify the focus mode.
(Default: .continuousAutoFocus)
You can specifiy the exposure mode.
(Default: .continuousAutoExposure)
You can change the flash mode (it will also set corresponding flash mode).
(Default: .off)
You can specify the stabilisation mode to be used during a video record session.
(Default: .auto)
You can get the video stabilization mode currently active. If video stabilization is neither supported or active it will return
.off
.You can enable location services for storing GPS location when saving to Camera Roll.
(Default: false)
In case you use location it’s mandatory to add
NSLocationWhenInUseUsageDescription
key to theInfo.plist
in your app. More InfoFor getting the gps location when calling
capturePictureWithCompletion
you should use theCaptureResult
asdata
(see Example App).You can specify if you want to save the files to phone library.
(Default: true)
You can specify the album names for image and video recordings.
You can specify if you want to disable animations.
(Default: true)
You can specify if you want the user to be asked about camera permissions automatically when you first try to use the camera or manually.
(Default: true)
To check if the device supports flash call:
To change flash mode to the next available one you can use this handy function which will also return current value for you to update the UI accordingly:
You can even setUp your custom block to handle error messages: It can be customized to be presented on the Window root view controller, for example.
You can set if you want to detect QR codes:
and don’t forget to call
cameraManager.stopQRCodeDetection()
whenever you done detecting.Support
Supports iOS 9 and above. Xcode 11.4 is required to build the latest code written in Swift 5.2.
Now it’s compatible with latest Swift syntax, so if you’re using any Swift version prior to 5 make sure to use one of the previously tagged releases:
License
Copyright © 2010-2020 Imaginary Cloud. This library is licensed under the MIT license.
About Imaginary Cloud
At Imaginary Cloud, we build world-class web & mobile apps. Our Front-end developers and UI/UX designers are ready to create or scale your digital product. Take a look at our website and get in touch! We’ll take it from there.