PyTorch3D provides efficient, reusable components for 3D Computer Vision research with PyTorch.
Key features include:
Data structure for storing and manipulating triangle meshes
Efficient operations on triangle meshes (projective transformations, graph convolution, sampling, loss functions)
A differentiable mesh renderer
PyTorch3D is designed to integrate smoothly with deep learning methods for predicting and manipulating 3D data.
For this reason, all operators in PyTorch3D:
Are implemented using PyTorch tensors
Can handle minibatches of hetereogenous data
Can be differentiated
Can utilize GPUs for acceleration
Within FAIR, PyTorch3D has been used to power research projects such as Mesh R-CNN.
We have created a short (~14 min) video tutorial providing an overview of the PyTorch3D codebase including several code examples. Click on the image below to watch the video on YouTube:
Development
We welcome new contributions to PyTorch3D and we will be actively maintaining this library! Please refer to CONTRIBUTING.md for full instructions on how to run the code, tests and linter, and submit your pull requests.
Development and Compatibility
main branch: actively developed, without any guarantee, Anything can be broken at any time
REMARK: this includes nightly builds which are built from main
HINT: the commit history can help locate regressions or changes
backward-compatibility between releases: no guarantee. Best efforts to communicate breaking changes and facilitate migration of code or data (incl. models).
Contributors
PyTorch3D is written and maintained by the Facebook AI Research Computer Vision Team.
In alphabetical order:
Amitav Baruah
Steve Branson
Luya Gao
Georgia Gkioxari
Taylor Gordon
Justin Johnson
Patrick Labatut
Christoph Lassner
Wan-Yen Lo
David Novotny
Nikhila Ravi
Jeremy Reizenstein
Dave Schnizlein
Roman Shapovalov
Olivia Wiles
Citation
If you find PyTorch3D useful in your research, please cite our tech report:
@article{ravi2020pytorch3d,
author = {Nikhila Ravi and Jeremy Reizenstein and David Novotny and Taylor Gordon
and Wan-Yen Lo and Justin Johnson and Georgia Gkioxari},
title = {Accelerating 3D Deep Learning with PyTorch3D},
journal = {arXiv:2007.08501},
year = {2020},
}
If you are using the pulsar backend for sphere-rendering (the PulsarPointRenderer or pytorch3d.renderer.points.pulsar.Renderer), please cite the tech report:
@article{lassner2020pulsar,
author = {Christoph Lassner and Michael Zollh\"ofer},
title = {Pulsar: Efficient Sphere-based Neural Rendering},
journal = {arXiv:2004.07484},
year = {2020},
}
News
Please see below for a timeline of the codebase updates in reverse chronological order. We are sharing updates on the releases as well as research projects which are built with PyTorch3D. The changelogs for the releases are available under Releases, and the builds can be installed using conda as per the instructions in INSTALL.md.
Introduction
PyTorch3D provides efficient, reusable components for 3D Computer Vision research with PyTorch.
Key features include:
PyTorch3D is designed to integrate smoothly with deep learning methods for predicting and manipulating 3D data. For this reason, all operators in PyTorch3D:
Within FAIR, PyTorch3D has been used to power research projects such as Mesh R-CNN.
Installation
For detailed instructions refer to INSTALL.md.
License
PyTorch3D is released under the BSD License.
Tutorials
Get started with PyTorch3D by trying one of the tutorial notebooks.
Documentation
Learn more about the API by reading the PyTorch3D documentation.
We also have deep dive notes on several API components:
Overview Video
We have created a short (~14 min) video tutorial providing an overview of the PyTorch3D codebase including several code examples. Click on the image below to watch the video on YouTube:
Development
We welcome new contributions to PyTorch3D and we will be actively maintaining this library! Please refer to CONTRIBUTING.md for full instructions on how to run the code, tests and linter, and submit your pull requests.
Development and Compatibility
main
branch: actively developed, without any guarantee, Anything can be broken at any timemain
Contributors
PyTorch3D is written and maintained by the Facebook AI Research Computer Vision Team.
In alphabetical order:
Citation
If you find PyTorch3D useful in your research, please cite our tech report:
If you are using the pulsar backend for sphere-rendering (the
PulsarPointRenderer
orpytorch3d.renderer.points.pulsar.Renderer
), please cite the tech report:News
Please see below for a timeline of the codebase updates in reverse chronological order. We are sharing updates on the releases as well as research projects which are built with PyTorch3D. The changelogs for the releases are available under
Releases
, and the builds can be installed usingconda
as per the instructions in INSTALL.md.[Dec 16th 2021]: PyTorch3D v0.6.1 released
[Oct 6th 2021]: PyTorch3D v0.6.0 released
[Aug 5th 2021]: PyTorch3D v0.5.0 released
[Feb 9th 2021]: PyTorch3D v0.4.0 released with support for implicit functions, volume rendering and a reimplementation of NeRF.
[November 2nd 2020]: PyTorch3D v0.3.0 released, integrating the pulsar backend.
[Aug 28th 2020]: PyTorch3D v0.2.5 released
[July 17th 2020]: PyTorch3D tech report published on ArXiv: https://arxiv.org/abs/2007.08501
[April 24th 2020]: PyTorch3D v0.2.0 released
[March 25th 2020]: SynSin codebase released using PyTorch3D: https://github.com/facebookresearch/synsin
[March 8th 2020]: PyTorch3D v0.1.1 bug fix release
[Jan 23rd 2020]: PyTorch3D v0.1.0 released. Mesh R-CNN codebase released: https://github.com/facebookresearch/meshrcnn