uavs3d
uavs3d is an opensource and cross-platform avs3 decoder, supports AVS3-P2 baseline profile.
features:
- AVS3-P2 baseline profile.
- supports to compile for Android/IOS/Windows/Linux/MacOS systems.
- optimized for ARMv7/ARMv8/SSE4/AVX2 chips.
- 10bit decoding on all supported platforms.
- The uavs3 codec has supported x86 and arm platforms, and has been tested and verified on the Kunpeng processor.
- The ARM platform recommends the Kunpeng processor.
license
Copyright reserved by “Peking University Shenzhen Graduate School”, “Peng Cheng Laboratory”, and “Guangdong Bohua UHD Innovation Corporation”
This program is a free software. You can redistribute it and/or modify it under the terms of the BSD 3-clause license.
For more details, please view the file “COPYING” in the project.
compile
The default configuration only support 8bit decoding.
To support 10bit streams decoding: cmake -DCOMPILE_10BIT=1
windows
Prerequisites:
Visual Studio 2017
build:
- ./version.bat (to generate version.h)
- solution file: build/x86_windows/uavs3d.sln
To support 10bit streams decoding, edit source/decore/com_def.h : #define COMPILE_10BIT 1
linux/mac
Prerequisites:
- gawk (http://www.gnu.org/software/gawk/)
- CMake (https://cmake.org) version 3.1 or higher
Build:
- mkdir build/linux
- cd build/linux && cmake -DCOMPILE_10BIT=0 ../..
- make && make install
To support 10bit streams decoding: cmake -DCOMPILE_10BIT=1
to build shared library, set BUILD_SHARED_LIBS=1 please.
ios
Prerequisites:
XCode
Build:
- ./version.sh (generate the version.h)
- xcode solution file: build/ios/uavs3d.xcodeproj
To support 10bit streams decoding:
Find Xcode -> PROJECT -> Build Settings -> Preprocessor Macros, add COMPILE_10BIT=1
android
Prerequisites:
Android NDK (https://developer.android.google.cn/ndk/downloads/).
Build ndk library or executable file:
- ./version.sh (generate the version.h)
- cd build/android/ndk/jni
- $NDK_PATH/ndk-build
To support 10bit streams decoding: edit build/android/ndk/jni/uavs3d_main.mk:
LOCAL_CFLAGS += -DCOMPILE_10BIT=1
Run tests
window/linux/mac/android
sample: ./uavs3d -i input.avs3 -o output.yuv -t 8 -l 2 -s 1
Arguments:
short name |
long name |
introduction |
-h |
–help |
Print this help |
-v |
–version |
Version information |
-i |
–input |
Input file |
-o |
–output |
Output file |
-l |
–loglevel |
Log level: 0: no message; 1: seq level; 2: frame level (default) |
-t |
–threads |
Number of frame-level threads |
-f |
–frames |
Total frames to decode |
-s |
–check_md5 |
Enable to check md5 or not |
ios
Edit build/ios/uavs3d/main.m to configure decoding options.
Contributors
This program is originally developed by the team of Prof.Ronggang Wang (rgwang@pkusz.edu.cn) at Peking University Shenzhen Graduate School.
- Main contributors:
- Zhenyu Wang (wangzhenyu@pkusz.edu.cn), Peking University Shenzhen Graduate School.
- Bingjie Han (hanbj@pkusz.edu.cn), Peking University Shenzhen Graduate School.
- Jiang Du, Peking University Shenzhen Graduate School.
- Kui Fan, Peking University Shenzhen Graduate School.
- Xi Xie, Peking University Shenzhen Graduate School.
- Guisen Xu, Peking University Shenzhen Graduate School.
- Xufeng Li, Peking University Shenzhen Graduate School.
- Yangang Cai, Peking University Shenzhen Graduate School.
- Hao Lv, Peng Cheng Laboratory.
- Min Chen.
** Ronggang Wang (rgwang@pkusz.edu.cn), Peking University Shenzhen Graduate School
uavs3d
uavs3d is an opensource and cross-platform avs3 decoder, supports AVS3-P2 baseline profile.
features:
license
Copyright reserved by “Peking University Shenzhen Graduate School”, “Peng Cheng Laboratory”, and “Guangdong Bohua UHD Innovation Corporation”This program is a free software. You can redistribute it and/or modify it under the terms of the BSD 3-clause license.
For more details, please view the file “COPYING” in the project.
compile
The default configuration only support 8bit decoding.
To support 10bit streams decoding: cmake -DCOMPILE_10BIT=1
windows
Prerequisites: Visual Studio 2017
build:
To support 10bit streams decoding, edit source/decore/com_def.h : #define COMPILE_10BIT 1
linux/mac
Prerequisites:
Build:
To support 10bit streams decoding: cmake -DCOMPILE_10BIT=1 to build shared library, set BUILD_SHARED_LIBS=1 please.
ios
Prerequisites: XCode
Build:
To support 10bit streams decoding: Find Xcode -> PROJECT -> Build Settings -> Preprocessor Macros, add COMPILE_10BIT=1
android
Prerequisites: Android NDK (https://developer.android.google.cn/ndk/downloads/).
Build ndk library or executable file:
To support 10bit streams decoding: edit build/android/ndk/jni/uavs3d_main.mk:
LOCAL_CFLAGS += -DCOMPILE_10BIT=1
Run tests
window/linux/mac/android
sample: ./uavs3d -i input.avs3 -o output.yuv -t 8 -l 2 -s 1
Arguments:
0: no message; 1: seq level; 2: frame level (default)
ios
Edit build/ios/uavs3d/main.m to configure decoding options.
Contributors
This program is originally developed by the team of Prof.Ronggang Wang (rgwang@pkusz.edu.cn) at Peking University Shenzhen Graduate School.