com.gameframex.unity.object.../Editor/ObjectStorageUploadFactory.cs

26 lines
1.0 KiB
C#

using System;
namespace GameFrameX.ObjectStorage.Editor
{
/// <summary>
/// 对象存储上传工厂
/// </summary>
public static class ObjectStorageUploadFactory
{
/// <summary>
/// 创建对象存储上传管理器。且初始化
/// </summary>
/// <param name="accessKey">key</param>
/// <param name="secretKey">秘钥</param>
/// <param name="bucketName">存储池名称</param>
/// <param name="endpoint">地址,有些对象存储不需要。</param>
/// <typeparam name="T"></typeparam>
/// <returns>返回已经调用了初始化函数的对象存储上传管理器</returns>
public static IObjectStorageUploadManager Create<T>(string accessKey, string secretKey, string bucketName, string endpoint = null) where T : IObjectStorageUploadManager
{
var manager = Activator.CreateInstance<T>();
manager.Init(accessKey, secretKey, bucketName, endpoint);
return manager;
}
}
}