14 lines
475 B
C#
14 lines
475 B
C#
namespace GameFrameX.ObjectStorage.Editor
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{
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public interface IObjectStorageManager
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{
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/// <summary>
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/// 初始化
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/// </summary>
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/// <param name="accessKey">key</param>
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/// <param name="secretKey">秘钥</param>
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/// <param name="bucketName">存储池名称</param>
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/// <param name="endpoint">地址</param>
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void Init(string accessKey, string secretKey, string bucketName, string endpoint = null);
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}
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} |