com.gameframex.unity.object.../Editor/IObjectStorageManager.cs

14 lines
475 B
C#

namespace GameFrameX.ObjectStorage.Editor
{
public interface IObjectStorageManager
{
/// <summary>
/// 初始化
/// </summary>
/// <param name="accessKey">key</param>
/// <param name="secretKey">秘钥</param>
/// <param name="bucketName">存储池名称</param>
/// <param name="endpoint">地址</param>
void Init(string accessKey, string secretKey, string bucketName, string endpoint = null);
}
}